
I don't get any dialogue choices, so Trent answered for me, saying all he wanted was a drink. The bartender points Trent towards Liberty Security Force pilot Jun'ko Zane over on the left, saying she's the one to speak to if he wants work. I'm not sure this place actually has a ceiling, and even if it does no one's ever seen it it's lost somewhere up in the fog. I clicked the pub icon like it told me to and got another cutscene showing Trent ordering a drink in this giant cavernous bar. (Click the screenshots to gaze upon them in their full 1280x960 majesty). It's all irrelevant to me though as I'm only going to be checking out the single player. It supports exactly 1 player these days, as the official servers were shut down 5 years after release, but I'm sure fans are still running galaxies of their own. Like Star Citizen, Freelancer promised a lot of ambitious features, like a dynamic galaxy with fluctuating stock prices, supporting thousands of players at once! And then the final game had a static galaxy supporting 128 players. If the Dreamcast could handle Starlancer, I bet the newer consoles could've managed the sequel. Instead it remained PC exclusive, which still kind of sucks for console owners. Microsoft bought Digital Anvil in 2000, a few months after buying Bungie, but Freelancer escaped Halo's fate of becoming Xbox exclusive. The game's by Digital Anvil, founded by Wing Commander developer Chris Roberts, who's probably better known these days as the man space sim fans keep throwing money at in the hopes he'll someday give them Star Citizen. But I played this game to completion back when it was new and I'm hyped to finally get around to jumping back into the Sirius Sector for some simulated space combat.


I've been meaning to write about this on my site for years but other games kept taking its place in the queue and it eventually got shoved to the back burner.

This week on Super Adventures I'm having a go of PC Elite 'em up Freelancer.
